I have "full body awareness" and have not put any third person objects to be hidden, as in the setup video. However, due to this, I am having problems with the camera often not rendering the arms properly due to clipping. In UFPS 1 I did not have this problem and could keep my character's arms visible while running around without any weapons equipped. Will you be looking into improving this and in the meantime give me some tips on how to avoid it, because it is one of my favourite things about UFPS as it adds a great deal to the immersion aspect imo (depending on the type of game of course). Without it, I can't help but look down and be reminded my character has a torso and legs, but tragically, no arms... Unless he's carrying a gun lol.