Real Blood

anyone find performance issue with the real blood? keep shooting at the prefab while generating the blood effect is pretty laggy.
 
I think that is straightforward, just instances the blood prefab when the player gets hurt?
Yeah. But where to drag and drop the bloodeffect prefab? I am guessing under the CANVAS >Monitors> Health Flash.

But there is only image component and health flash component attached to the HealthFlash game object
 
I
Yeah. But where to drag and drop the bloodeffect prefab? I am guessing under the CANVAS >Monitors> Health Flash.

But there is only image component and health flash component attached to the HealthFlash game object
I have not try that out yet so I am not sure, but I think there are many different ways to achieve that effect, maybe just setup the UI and do some coding to show the effect and fade it out?

Good luck
 
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