Ragdoll Character Mesh Stretch Issue

There seems to be an issue with the Ragdoll where the character's rig parts will stretch in unreasonable manners. This occurs when a large impact is administered to a part of the rig, or after the character dies and is on the ground, and player character collides with it. Check out the video below for an example. I seem to be seeing this more often even when the impact is small. Is there a way to prevent that from happenning?

 
This relates to the collider/joint settings on the ragdoll - I'm not sure what exactly causes it but I've seen similar issues in the past and have always had to search on the Unity forum.
 
Thank you for the clarification Justin.

So UCC uses the Unity's Ragdoll physics, and that in turn seems to be causing the ragdoll issues, is that right? Is that also the case for IK? Where you do you exactly see the components for the Ragdoll? I do not recall seeing it on the character components.

If I use another Ragdoll asset (i.e. Puppet Master), does that completely replace the Unity's ragdoll?
 
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