Questions about UCC and BD integration.

vuji

New member
Hi Justin,

I recently started learning how to use Behavior Designer. However, I have a couple of questions that I haven’t been able to find clear answers to.
  1. I’m a bit confused about the best way to play one-time animations when using Behavior Designer with UCC. Right now, I’m using State, similar to how it’s done in the samples. However, whenever I play a root motion animation, the character’s legs start twitching. I’ve tried adjusting root motion settings, IK settings, and enabling the Stop Movement Animations ability, but the issue persists. What’s the recommended way to set up a one-time animation for random or event-based actions?
  2. Since the demo is no longer included with the integration, are there any other sample projects or examples that show Behavior Designer working together with UCC?
  3. I’m not sure if this one is even Opsive-related, so no worries if you’d rather not comment on it. When my AI is moving, it tends to take very illogical routes, start zigzagging a lot and at some spots avoiding the actual path entirely. I’ve tried tweaking both Opsive and A* settings, but haven’t been able to figure out what’s causing this behavior or how to prevent it.

Thanks for your time, and I appreciate any guidance you can share!
 

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