FuzzySmurf
Member
Hello!
I am trying to get this configuration to work. although I'm not sure what I'm doing wrong.
I have a configuration that shoots fireballs, (will be pellets in video), and it works. the problem is, when im within Melee range, I want him to trigger his other attack. The problem is that the other attack isn't even initializing, and I'm not sure why, or If I have a setting wrong.
But the whole purpose is that the character shoots when player is at range. but when the player is within melee range, the NPC should melee attack the player.
Is there a process I need to go through when I swap weapons? from Melee to Range? or do I just have my Bite Attack configured incorrectly?.
It seems to work fine when I do the fireball attack.
Other Notes:
* When I swap to the BiteAttack, the Unequip logic is triggered, and the Pellet is unequipped (after I swap to the BiteAttack ItemSet).
But the BiteAttack never gets equipped? not sure why that is. (BiteAttack is a copy from the "Body" ItemAbility from UCC).
Video for reference:
Tried to keep it short-ish.
Thanks.
I am trying to get this configuration to work. although I'm not sure what I'm doing wrong.
I have a configuration that shoots fireballs, (will be pellets in video), and it works. the problem is, when im within Melee range, I want him to trigger his other attack. The problem is that the other attack isn't even initializing, and I'm not sure why, or If I have a setting wrong.
But the whole purpose is that the character shoots when player is at range. but when the player is within melee range, the NPC should melee attack the player.
Is there a process I need to go through when I swap weapons? from Melee to Range? or do I just have my Bite Attack configured incorrectly?.
It seems to work fine when I do the fireball attack.
Other Notes:
* When I swap to the BiteAttack, the Unequip logic is triggered, and the Pellet is unequipped (after I swap to the BiteAttack ItemSet).
But the BiteAttack never gets equipped? not sure why that is. (BiteAttack is a copy from the "Body" ItemAbility from UCC).
Video for reference:
Tried to keep it short-ish.
Thanks.