Lastly, here's the very first shootout I'm showcasing, with enemies taking cover. There's a lot of work ahead with enemies, I still need to give them correct aiming which is not easy without a working Final IK integration, and to have them drop their currently held weapon when they die. AI is also going to be a hard task but the Deathmatch AI Kit's trees should be useful examples to build upon !
This will need somo polishing, especially for the visual effects, but the basic mechanic of this flashbang works - its Explosion component activates a stun state which in turns enables and activates a stun ability and animation, which leaves the enemy defenseless for a few seconds. Adventure Creator is used to make a single enemy play a scream sound effect and display a dialogue line.
I'm very satisfied of these simple holsters, it's a shame I didn't try this feature sooner, it finally makes Ethel look like the killing machine she's supposed to be, and also helps give a heavier and more realistic feeling, if you ignore the way she backflips indifferently to the weight upon her body !
I'll be working some more on the Toyota and UIS next, and plan to make a level similar to Half Life 2's buggy sections. Hopefully I'll be able to release an updated demo in November. Thanks for your attention and have a good day <3
Hey everyone, here are some more videos to share the project's progress !
Still a lot of grayboxing and mechnics work, the main story isn't progressing at the moment I must confess, but after some AI work I hope I'll be able to release a new demo with an additional level by the end of this month, wish me luck !
Hey guys, I'm sorry to say that progress has been slow lately due to some life issues. Nonetheless, here are a few videos as usual. Still a lot of grayboxing, my main task at the moment is the enemy AI. Behavior Designer keeps proving extremely useful, I hope I'll soon be able to complete a basic enemy AI that can patrol around, chase the player and shoot him from any distance, and receive various orders.
Hope you like it ! I wasn't able to release a new demo for this month, I sure as hell intend to do so by the end of this year.