Purple Eye

Cheo

Member
Hello ! Here is a wip of the first level of my current project named Purple Eye, an adventure game halfway between Telltale's Walking Dead and Resident Evil !
It is 16 minutes long and can be played at 1.5 speed, the dialogues are too long and a bit lifeless.
(Oh and I forgot : it is nsfw, YouTube put an age restriction, the beginning contains partial nudity !)


This is obviously still in progress, many things are wrong or strange, but I think it does illustrate many of the project's key elements.

The main character's control scheme is based on a slightly modified version of the Third Person RPG mode, which results in some old school tank controls - for those of you who haven't played Resident Evil or Silent Hill it means the character has her own constant rotation axis and never takes into account the camera's rotation, she only moves in the direction she's already facing when you're pressing forward.

If you took the time to watch this really unpolished and wtf wip please tell me what you think !
 

Cheo

Member
Currently working on a tutorial scene similar to the original Splinter Cell's, which will start by introducing traversal and stealth mechanics. Here are examples of an aerial takedowns, all landing possibilities, and a combination of ledge strafe and hanging (which in reality is not fully working yet).




The next big challenge will be the creation of a stealth takedown !
 

Cheo

Member
Forgot to post this, here's a recreation of one my favourite stealth mechanics, the hanging takedown ! It doesn't look as awesome as in Uncharted, especially due to the lack of an actual animation for the player and a ragdoll for the enemy, but it works !


Progress has been slow recently, but I'm getting back on track and will try to regularly share some footage !
 

Cheo

Member

Here's a WIP made in a single day of a "puzzle" and aim challenge mechanic created by the combination of tank controls and split screen ! I'm using Adaptive Split Screen effect btw.

It's not presentable for an actual game yet but I hope the concept is already perfectly clear in this demo !
 

Cheo

Member

Here's a slightly modified version of the model manager in action ! It can allow model, costume and material switching at any time. In a next video I'll show how it can be used by Adventure Creator and Salsa in order to have the new model be used for dialogues. It's still a bit imperfect, there's an ik issue at 1:55 I should fix later, but still I'm quite satisfied with this system ! I'm using Clothing Culler for culling both skin and clothes underneath other clothes, the full naked switch is unironically evidence of its good working ! Speaking of which, this is only an option, and the game will feature some nudity during the storyline, but it is not the focus of the game - although I confess I hope it will help gaining some attention 😅

I haven't been very uh professional with this project and showed too little of it, but tomorrow I'm finally going to submit an application for publishing it on Steam ! More info on that next week !! 😉
Oh and allow me to ping you @Justin , just wanted you to see what your work on the model manager was for !
 

Cheo

Member
Good and bad news : Steam just denied my application, but it’s only because of some graphic resources (capsules for the store and library), and not because of the listing of violent, sexual and controversial content as I initially feared ! So I’m going to fix this today and resend my application, hoping it won’t take too long to be accepted.
 

Cheo

Member
Alright the application has been resent with a few modifications. In the meantime allow me to ask your thoughts on this art cover concept :

PurpleEyeArtCover6.png

The two japanese characters are "Murasaki no" and the big square one with the four horizontal lines is "Me", literally meaning purple eye.
I've got mixed feelings on the middle part myself : we've got a close up of the main character's injured face with bisexual lighting, but I feel like this image rendered in Character Creator 4 contrasts too strangely with the rest of the picture (though the cover and the whole game are meant to be strange !). Is it just me or do you think this is an ok concept ?
 

Cheo

Member
Soooo... I'm afraid this project has been delayed yet again, it won't be officially published on Steam this month :cry:
I lost a lot of time for a variety of reasons, and really need to catch up. I think I'll share a small unofficial demo in about a week, so more people can get a glimpse of it.

In the meantime I don't have much to show, except for a few acrobatic animations from the Ultimate traversal animation pack :



The animation layers unexpectedly but logically caused the character to perform handless motions ! The backflip isn't realistic if you take a closer look at it but I'll leave it as it is just for the sake of silliness !
Recently I've been working on adding hanging animations from the same pack, I'll have to share a video once it works perfectly.

Once again, that's not very professional work of me, I'll really try to work faster and add an actual presentation. Thanks for your patience !
 

Cheo

Member
Alright, enough waiting : FIRST DEMO OUT TODAY ! Here is the link to my discord : https://discord.gg/XqyPXsV9
I will post the download link at around 18h UTC here and on the discord. It will only contain the title screen and motel level you can see on my first post. It is still very unpolished and weird, controls and UI are definitely imperfect, but it remains playable and I hope you will find it interesting nonetheless !
 

Cheo

Member
Here is the download link : https://1drv.ms/u/s!ApXgOyPTRjcogq4CKoJTnrFrSKlV7g?e=al8Ktc

A few precisions :
-It's quite heavy (8go) for a build containing a title screen and a single level, this must be mainly due to high quality models and textures
-I'm a bit ashamed to share it in its current unpolished state, many fixes are obviously needed, but on the other hand you may see it as what we call in French a "nanar", basically a game so bad it's good !
-You'll need a good computer to run it - I have a RTX 3080 laptop and an i7-10870H and my fps ranges from 60 to 80 on with post processing set to low. DLSS seems to be missing from the build, FXAA is activated by default. Post processing is set to low by default despite what the dropdown indicates (yet one more thing I'll have to fix !)
 

Cheo

Member

New video of a tutorial level, the environment needs more work for sure, and diffusion profiles were missing when I made the recording.

An updated demo should be released on Sunday, here's the current discord link if you're interested : https://discord.gg/jScXkJp5
 
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