Hi,
I am getting some strange behavior between puppetmaster and UCC impacts. There is no cross usage between the puppetmaster objects (enemy) and UCC (character). The issue is when I increase the UCC impact force to a high number (200), the enemy puppet sometimes moves towards the character on impact, instead of away.
I assume the impact force is script based and not natural physics based. The reason I assume this is when I use an object to collide with the enemy, it behaves as expected even at high velocity.
Anyone come across this before? Any solutions?
If there are not any suggestions, I am thinking of adding a script to the projectile I am using, lowering the impact to 1, then scripting impact force, force direction, etc, by using On Hitscan Impact Event. Do you see issues with this solution?
I am getting some strange behavior between puppetmaster and UCC impacts. There is no cross usage between the puppetmaster objects (enemy) and UCC (character). The issue is when I increase the UCC impact force to a high number (200), the enemy puppet sometimes moves towards the character on impact, instead of away.
I assume the impact force is script based and not natural physics based. The reason I assume this is when I use an object to collide with the enemy, it behaves as expected even at high velocity.
Anyone come across this before? Any solutions?
If there are not any suggestions, I am thinking of adding a script to the projectile I am using, lowering the impact to 1, then scripting impact force, force direction, etc, by using On Hitscan Impact Event. Do you see issues with this solution?