PUN: Other players show last item added to inventory as equip until players change weapons.

Ascendance Games

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PUN: Other players show last item added to inventory as equip until players change weapons.

If I were to add Assault Rifle (equip true) and shotgun (equip false) to my character it would properly equip the Assault Rifle but shows shotgun as equipped over the network until weapons are cycled.

It seems opposing players take the damage of the displayed weapon as well, rather than the actual weapon being fired.
 
I am not able to reproduce it within the demo scene. Does that scene work for you within a fresh project?
 
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