Pun Interactable Monitor

Vlaxep

Active member
Howdy,

I'm using Pun Interact Buttons in my multiplayer game, and I'm wondering whether I can utilise the the in-built capability of the Interactable Button as an authoritative measure so that while a player is interacting, another player cannot interact?

So I'm piggybacking the button to upon interact, bring up a display/screen which the interacting player can then use to navigate a pop-up UI with buttons etc.

So while they 'using' the interface other players should not be able to interact, and therefore the authority needs to be held by the Master/SceneObject itself.

Does it work like this as it is?
 
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