pseudo 3d with disabled cursor has inverted y-axis hard coded?

DankP3

Active member
Just checking I am not missing anything obvious.
If you disable the cursor when in pseudo3d the y axis, and hence head and body IK, is inverted and this appears hard coded in the view type (line 240 in v2.1.9).
It's easy to change, but seemed odd, is this an error or did I miss something (same for Nolan in demo)?
 
I always play with the y axis inverted so I guess that I didn't think twice about that minus sign haha. I'll take another look at this but you can always change the inversion within the input manager.
 
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