Cheo
Active member
Hello, I realized today that having thousands of objects in a scene could make property mapping impossible, clicking on the arrow icon on the right causes a waiting time and then nothing. This also happens in prefab mode if it started from a scene containing many objects. Now I get it, creating a list from thousands of object must be an issue for Behavior Designer, and I'm okay with opening an empty scene before editing the prefab, but may I suggest adding a warning message if a vast number of objects is detected when trying to start property mapping ?