Please help :( 18 errors and 6 warnings after downloading the Deathmatch AI Kit

HamsterHam

New member
So here is the state of my project, I have Downloaded:
UCC
Behaviour Designer
Behaviour Designer Movement pack

After that I ran the Behaviour Designer Runtime Source
So at that point everything is fine, then, when I install the DeathMatch AI Kit I get the following erros:

Assets\Opsive\DeathmatchAIKit\Scripts\AI\DeathmatchAgent.cs(10,36): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime' (are you missing an assembly reference?)

Assets\Opsive\DeathmatchAIKit\Scripts\AI\DeathmatchAgent.cs(26,36): error CS0246: The type or namespace name 'BehaviorTreeAgent' could not be found (are you missing a using directive or an assembly reference?)

Assets\Opsive\DeathmatchAIKit\Scripts\AI\Conditions\Attack\IsAmmoLow.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)

Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\Attack.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)

Assets\Opsive\DeathmatchAIKit\Scripts\AI\Conditions\Attack\IsNearAmmo.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)

Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\DetermineWeapon.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)

Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\SearchForAmmo.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)

I read a similar post here http://www.opsive.com/forum/index.php?threads/how-to-integrate-behaviour-designer-with-ucc-3.10408/ and followed the steps outlined there but no luck, Any ideas on how to fix this?
 
Hi, first of all I don't think you need to import BD's runtime source. What you do need however is the UCC-BD integration package, which you can get from the downloads page using your BD invoice. Also the Deathmatch kit is using the legacy version of BD, not the new pro one. Hope this helps !
 
Hello Cheo, thanks again for you rresponse, here is what I get when I go on the downloads page and use y invoice, I dont see anythign labeled Integration, Am I missing something paifully obvious? lol
 

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On the second picture, you need to get the package that says Ultimate Character Controller :)
 
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