HamsterHam
New member
So here is the state of my project, I have Downloaded:
UCC
Behaviour Designer
Behaviour Designer Movement pack
After that I ran the Behaviour Designer Runtime Source
So at that point everything is fine, then, when I install the DeathMatch AI Kit I get the following erros:
Assets\Opsive\DeathmatchAIKit\Scripts\AI\DeathmatchAgent.cs(10,36): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\DeathmatchAgent.cs(26,36): error CS0246: The type or namespace name 'BehaviorTreeAgent' could not be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Conditions\Attack\IsAmmoLow.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\Attack.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Conditions\Attack\IsNearAmmo.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\DetermineWeapon.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\SearchForAmmo.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
I read a similar post here http://www.opsive.com/forum/index.php?threads/how-to-integrate-behaviour-designer-with-ucc-3.10408/ and followed the steps outlined there but no luck, Any ideas on how to fix this?
UCC
Behaviour Designer
Behaviour Designer Movement pack
After that I ran the Behaviour Designer Runtime Source
So at that point everything is fine, then, when I install the DeathMatch AI Kit I get the following erros:
Assets\Opsive\DeathmatchAIKit\Scripts\AI\DeathmatchAgent.cs(10,36): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\DeathmatchAgent.cs(26,36): error CS0246: The type or namespace name 'BehaviorTreeAgent' could not be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Conditions\Attack\IsAmmoLow.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\Attack.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Conditions\Attack\IsNearAmmo.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\DetermineWeapon.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
Assets\Opsive\DeathmatchAIKit\Scripts\AI\Actions\Attack\SearchForAmmo.cs(11,42): error CS0234: The type or namespace name 'UltimateCharacterController' does not exist in the namespace 'BehaviorDesigner.Runtime.Tasks' (are you missing an assembly reference?)
I read a similar post here http://www.opsive.com/forum/index.php?threads/how-to-integrate-behaviour-designer-with-ucc-3.10408/ and followed the steps outlined there but no luck, Any ideas on how to fix this?