Playmaker synchronyze gameobject, return failre but variable is updated

aaredyota

New member
Playmaker synchronyze gameobject action in Behaviour Designer, return failure but variable is still updated, why this happens?
Still works but i need to add selector, may create problems in future.
 
Which specific task are you using? Also, are you synchronizing to or from Behavior Designer?
 
I use task synchronyze gameobject to Behavior Designer, shown on screenshot, Target variable is still updated.
 

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Are you sure that it is the task that is doing the synchronization? SynchronizeGameObject does the synchronization within OnUpdate, which will run only when the task is active.
 
Yes probably it is via action in playmaker, it is most correct way to start Behavior tree?(example on screen)
 

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Yes - using that action is correct. Maybe the action is starting/stopping it at the wrong time?
 
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