Platformer2D and Behavior Designer

jean-rodrigues

New member
Hi, quick question about using behavior designer in 2d platformer type of game specially regading movement pack.
Is there a way to make it work without customizing it? I mean for instance, when I use "Can See Object" Task and I flip the character, it doesnt flip accordingly and it remains looking to the other side. I had to multiply all offsets by -1 manually to make it work. Just asking to see if there is a better way to do this.

Thanks
 
If you have a working solution then I would keep that. I would expect it to flip but depending on which axis you are using though I can see it not flipping. What axis are you using as horizontal and vertical?
 
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