Pathfinding of AI Agent

Inco

New member
Hi,

Is there a quick solution for pathfinding and obstacle avoidance? As I see the BT is using the Unity NavMesh however if the agent is pursuing the player the agent does not avoid any obstacles and try to get to the player in a straight line to the player without path finding or obstacle avoidance. As I thought unity navmesh has a builtin obstacle avoidance?

Thanks
 
Last edited:
There is the SetDestination task which will set the destination of the NavMeshAgent. Beyond that the Movement Pack has pretty extensive integration with the pathfinding solutions.
 
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