NWH Vehicle Physics

marcremillard

New member
So it was pretty straight forward to have a simple enter/exit system with NWH's physics. However, I'm still scratching my head as to how to have the UCC character (First person) sit in the vehicle. As my game is multiplayer (using photon), it would make sense to see the player driving the vehicle.

I've seen a wonderful post about integrating it with Edy's vehicle physics, but did anyone manage to find a solution for NWH's ?
 
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