Miguelfanclub
New member
So im trying to recreate the Character controller integration scene and i cant have same result.
In the branch to wander over the last position that player was seen (that pos var is correct) what I have is a never ending seek but NOT to that position but to the player, so if during the seek player moves, the npc will also move/rotate towards the player non stop (until higher prio branch kicks in)
The Seek task has the last position as Target Position and that value is ok. Even if I manually set whatever position, like 0,0,0 in the task the NPC will go after the player no matter what.
In the branch to wander over the last position that player was seen (that pos var is correct) what I have is a never ending seek but NOT to that position but to the player, so if during the seek player moves, the npc will also move/rotate towards the player non stop (until higher prio branch kicks in)
The Seek task has the last position as Target Position and that value is ok. Even if I manually set whatever position, like 0,0,0 in the task the NPC will go after the player no matter what.
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