No main Weapon in Build

Klin

Member
Hi,
when I start the game in the Editor, the character starts with the items it has in the (self created) Skinned Armor Equipped Item Collection & in the (Default) Equippable Item Collection.

When I build the game and start it, the character only starts with the items in the Skinned Armor Item Collection but from Equippable, the main weapon is just missing. In some builds at least grenades (Equippable Item Collection) are added, in some not. Main Weapon is always missing so far.
I removed all unnecessary scripts from the scene & character for testing purposes.

Also the character can't move (as opposed to the Editor Playmode). It can only stand there and look around.

I have no experience with builds whatsoever and no idea where to look at :(

Unity 2020.3
UCC 2.4.4
UIS 1.2.4

Thanks a lot for helping out!
 
Last edited:
Could you give a bit more context
What kind of build are you making: windows, android ios? IL2CPP, Mono, etc...?
Are you getting any warnings or erros when you build?
Have you tried building in debug mode and checked the logs to see if there are any errors/warnings?
Are you able to replicate this issues with the demo scene?
 
Hi Sangemdoko,
apologies from my site. I thought the weapon is missing, so it must be a UIS thing.
So I did the dev-build and figured out the issue is regarding to the UCC Cinemachine integration.

Topic and solution covered here:

Have a nice easter-time ahead!
 
Top