New input system v3

Piyush

Member
Hi i have few questions about new input system with v3
To make controller joystick work as cursor, i wrote a custom script but for that i need to change Behavior to Invoke C sharp events instead of send messages
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Q1 - So can i do this on characterinput gameobject in the player input component? Or is it compulsory to keep behavior to "send messages"
Q2 - I am not able to connect playerinput script on characterinput gameobject with any other gameobject in the scene
1679587117972.png
I tried everything drag drop, click and select but it doesnt connect.
Using multiple player input components in the game freezes the game :(
Or if i remove player input component from the characterinput gameobject then there are a lot of errors
So, I cant find a solution to this.
Please help.
I want to use my custom scripts so i can change UI of buttons according to the active device and use cursor for the controller
Please guide me
 
Unfortunately I am not familiar with that component - I would try posting this on the Unity forum since it doesn't look like it's related to the character controller.
 
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