Need a pickup item added to inventory - new to inventory system

Followed this opsive inventory tutorial until @17:22 . I do not want a default load out, the player has to find and pickup the very first item. Moreover most of these things are irrelevant to my needs and I honestly am struggling to make sense of them. I just want to start with one item the player has to find and pick up, then it can be equipped.

I proceeded to make the very first pick up item from the second part video here. I want my player to pick up a primitive sphere (rep. a foraged berry) and equip it.

1. I'm getting several of these errors. I DO NOT want to start with a default, equipped item.
opsiveInventory1.png

2. Can't I just keep the actual prefab in the scene without doing the extra steps of parenting it to some transform?
opsiveInventory2.png


3. My inventory set up. I don't understand the video as it only shows an assault rifle being already equipped. As I mentioned, I want this item to be picked up first then added (1 unit count) to the 'Foraged' category
opsiveInventory3.png


opsiveInventory4.png
 
I see that you are watching the Opsive character controller and Inventory system integration video.

Are you really using the character controller from Opsive?
If you are not then that video is not appropriate for you, that would explain some of the confusion.

In any case, whether you are using the Opsive character controller or not, I think you might be interseted by those other video tutorials which are pure Inventory System:


1. The errors you are gettings suggests you have not setup the ItemCategories within your ItemSlotSet in your Equipment ItemSlotCollection. Make sure to setup your ItemSlotSet correctly with the categories assigned to each slot. For example headgear category for the head slot, ChestGeat category for the Chest slot, etc... You choose what slots you have and how you organize it.

If you are using the Character Controller + Inventory system integration with an CharacterInventoryBridge component, you must set your "Equippable" ItemCategory.
This is an ItemCategory that all your items Character Equippable (in the sense of usable CharacterItems. Clothes and other equippable items that are not usable CharacterItems in the sense of the Opsive Character Controller can be another ItemCategory).


2.
If this is a pickup, then yes you can have it in the scene and pick it up. Check out the demo scenes we have. We have a feature scene just on different types of pickups if you want to give it a try and see how they are setup.

It's possible you just haven't set the item you want to pickup? You need to set the itme and the amount you want for that pickup
1727701391961.png

3.
I'm not sure I follow.

Pickups alow you to define what items you pickup and how much. We don't have a category pickup where you pickup an object and it gives you one item of that category.
But we do have Random item pickups. You can setup an Inventory with a list of items and you can randomly give one or more items to the player in that list
 
Hi @Sangemdoko ,
Yes I'm using the Ultimate Character Controller with the Ultimate Inventory system. Thanks for the proper direction. I'll try again on thursday God willing and give an update. Thanks
 
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