Multiple Generic Abilities & Priority Index Not Working?

darkbeforedawn

New member
Hi, I'm trying to add multiple generic abilities to a character and use behavior tree to 'start stop ability'. I have added the abilities to the character and have defined different ability index parameters under the generic inspector. When I have both of these generic abilities added to the character, the start stop ability will fail despite having 'prioritized' the correlating index number. When I remove one generic ability (leaving only one attached to the character) the ability functions as expected.

Any ideas on where I'm going wrong would be greatly appreciated!!
 
If you place a breakpoint within StartStopAbility does it find the ability? My guess is that the index is off.
 
Top