Hi Again, i some how managed to synched animation and position
Now the arrow problem is still there. Over the network Arrow shooting is managed by the network and have checked RPC too. I am not getting this error after shooting some arrows
Unable to pool Arrow1ShootablePUN(Clone) (instance -5402680): the GameObject was not instantiated with ObjectPool.Instantiate.
UnityEngine.Debug:LogError(Object)
Opsive.Shared.Game.ObjectPoolBase
estroyInternal(GameObject)
Opsive.Shared.Game.ObjectPoolBase
estroy(GameObject)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon
rojectileFire(Single) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:759)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon:Fire(Single) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:739)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon:TryStopItemUse() (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:1153)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use:CanStopAbility() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Use.cs:816)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:TryStopAbility(Ability, Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1413)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:TryStopAbility(Ability) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1395)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler:TryStopAbility(Ability) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:241)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler:UpdateAbilityInput(Ability[]) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:119)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler:UpdateAbilityInput() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:99)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler:Update() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:73)