So if, for example, my player jumps onto an object and perhaps triggers something to move that object, I would switch the target object in the move with object ability. Correct?
However if the platform is moving already, then just use the moving platform component on that object and no need to mess with the ability in the player. Sound about right?
If I use moving platform component on several objects, can I put them under a parent object and move the parent? Imagine a moon orbiting around a planet orbiting around a sun scenario. Would I also add the moving platform component to the parent or should I use my own script to move the parent?
Thanks
Rich