More demo AI examples in UCC integration

opsai

New member
Invector's FSM AI comes with tons of example AI.
Like a an unarmed AI who when you shoot runs towards the sniper rifle, equips it and gets on a vantage point and tries to snipe you.
AI who either attack or flee when attacked, but just wander about before being attacked etc

I hope we can get more AI examples and demo scenes for the UCC integration.
The current example is too simple.
 
Have you seen the Deathmatch AI Kit? It's an extremely extensive behavior tree that can be used out of the box for your own AI. We are also working on the Adventure Kit which will contain a different type of AI.

 
Have you seen the Deathmatch AI Kit? It's an extremely extensive behavior tree that can be used out of the box for your own AI. We are also working on the Adventure Kit which will contain a different type of AI.

I'm not talking about advanced AI asset additions which have advanced trees to seek out and kill the enemy.

But very simple AI example scenes with different simple AI trees included in the UCC integration package to learn the basics of Behavior trees.

Can you give more details about the Adventure AI.
 
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For learning the basics of behavior trees these pages provide some good resources:


Feel free to also post if you have a specific question on how to do something. We haven't started to develop the adventure AI yet but we'll be sure to post in the WIP thread when we do.
 
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