Cheo
Active member
Hello, I'm keeping this post short as I've already lost a lot of time with those issues and making this video, which I hope contains all of the required details.
Here are nonetheless the main points summarized :
-As previously reported, the graph designer is still fragile and can break when moving, duplicating or deleting tasks.
-In my current game project, several Log tasks are run at the exact same moment even though they have a UCC action and a Shared Wait task between them. This also happen on an unjustified abort.
-It seems that Subtrees can be corrupt and prevent a whole tree from functioning properly.
Lastly, can we please have the confirmation that BDP2 will get bug fixes ? I'm not arguing against the 5$ upgrade to BDP3 nor its new terms, but just want to be sure that people who paid for BDP2 only will still get a functioning asset as they paid for one.
Here are nonetheless the main points summarized :
-As previously reported, the graph designer is still fragile and can break when moving, duplicating or deleting tasks.
-In my current game project, several Log tasks are run at the exact same moment even though they have a UCC action and a Shared Wait task between them. This also happen on an unjustified abort.
-It seems that Subtrees can be corrupt and prevent a whole tree from functioning properly.
Lastly, can we please have the confirmation that BDP2 will get bug fixes ? I'm not arguing against the 5$ upgrade to BDP3 nor its new terms, but just want to be sure that people who paid for BDP2 only will still get a functioning asset as they paid for one.