More BDP2 bugs

Cheo

Active member
Hello, I'm keeping this post short as I've already lost a lot of time with those issues and making this video, which I hope contains all of the required details.


Here are nonetheless the main points summarized :
-As previously reported, the graph designer is still fragile and can break when moving, duplicating or deleting tasks.
-In my current game project, several Log tasks are run at the exact same moment even though they have a UCC action and a Shared Wait task between them. This also happen on an unjustified abort.
-It seems that Subtrees can be corrupt and prevent a whole tree from functioning properly.

Lastly, can we please have the confirmation that BDP2 will get bug fixes ? I'm not arguing against the 5$ upgrade to BDP3 nor its new terms, but just want to be sure that people who paid for BDP2 only will still get a functioning asset as they paid for one.
 
I will try to reproduce your the exceptions from number 1. For number 2 and 3 can you send me a repro tree?

can we please have the confirmation that BDP2 will get bug fixes ? I
No, the version 2 lifecycle is complete.
 
For now I can confirm the first issue is still there in BDP3. Will send you a repro for the other ones if I can.
 
The third issue with the tree not executing properly was actually on me, sorry - it was caused by me swapping the Subtree in the Subtree Reference node which reset all variable overrides ! After reassigning them everything went back to normal.

Lastly, for some reason I still haven't seen the issue with the logs executing at the same time after the BDP3 update. I'm going to assume you inadvertently fixed it in this update, thanks.
 
Glad most of them are fixed! I'll get the first issue fixed in the next update.
 
@Cheo - do you have a set of steps that will always reproduce the first issue? I have been trying to follow your video but am not able to get the exception to appear.
 
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