hi
I looking for a solution of dismembering a model when he gets hit, about this, I am thinking if I could add a new float variable like "HitBoxHealth" on the HitBoxs which location at the health component below.
for this, let say if a specific part of the hotbox gets enough damage then that part will do something like dismembering itself.
Therefore, my question is how do I add a new variable on the hotbox because it seems using in some other object as well for example the melee weapon. Please help me to solve this problem.
Thank You!
Man
I looking for a solution of dismembering a model when he gets hit, about this, I am thinking if I could add a new float variable like "HitBoxHealth" on the HitBoxs which location at the health component below.
for this, let say if a specific part of the hotbox gets enough damage then that part will do something like dismembering itself.
Therefore, my question is how do I add a new variable on the hotbox because it seems using in some other object as well for example the melee weapon. Please help me to solve this problem.
Thank You!
Man