Cheo
Active member
Hello everyone, mirrors and scopes are not working properly in my HDRP project - let's start with the mirrors : there is no issue with the prefab in the built-in demo, but the one in HDRP does not render the third person head and arms, and in addition shows the first person arms and items ! Here is a screenshot :
As you can see the scope isn't rendered properly either - here's what it looks like when aiming :
The overlay pass prefab did have an effect though, it simply looks like a pink circle without it :
I'm pretty sure I followed this guide correctly, and I set the lit shader mode to Both if that changes anything (a warning saying "Your HDRP settings do not support ForwardOnly, some objects might not render" was displayed on the custom pass when using Deferred Only). I'm using Unity 2021.1.1f1 and HDRP 11.0.0.
Has anyone else got correct result with UCC's scopes and mirrors with HDRP ? Thanks in advance !
As you can see the scope isn't rendered properly either - here's what it looks like when aiming :
The overlay pass prefab did have an effect though, it simply looks like a pink circle without it :
I'm pretty sure I followed this guide correctly, and I set the lit shader mode to Both if that changes anything (a warning saying "Your HDRP settings do not support ForwardOnly, some objects might not render" was displayed on the custom pass when using Deferred Only). I'm using Unity 2021.1.1f1 and HDRP 11.0.0.
Has anyone else got correct result with UCC's scopes and mirrors with HDRP ? Thanks in advance !