Menu manager

The Menu Manager only has space for 1 scene at a time but I have a few scenes that I want people to choose from. How would you suggest I change that so that different scenes can be loaded according to what the player selected and can I add a different button for each scene or do I need to have them select a level then hit a load button. I assume that adding scenes and buttons to the menu manager wouldn't be that hard but my first few attempts didn't work, I am hoping to hear how you would ajust the menu manager to accept multiple scenes and load buttons


Staff member
The Menu Manager is pretty generic and doesn't really use the API within the Ultimate Character Controller. On the backend it just calls SceneManager.LoadScene, which you could do based off of different choices within the UI.