Managing Task Quantity for Dedicated Servers

Bloody Rye

New member
As the title implies, I’ll be using this system on a dedicated server and was wondering on how I could best scale my behaviour trees. On one hand I feel as though I could utilise a node that queries a manager which dictates how many tasks can be happening at any given time before it processes the next load of tasks; so for example let’s say the manager sets a hard limit of 50 at any given time and waits for those tasks to finish before giving the go ahead.

For now that’s something I’m eyeing as a way to handle a large amount of different behaviour trees. I’m also aware of how I can utilise the same Behaviour Trees on different NPCs, so if anyone also has any insight on that I’d like to hear from them!
 
Are you using Behavior Designer Pro? To be honest this sounds like you're trying to optimize before even realizing if it's a problem. Behavior Designer Pro can handle thousands of entities without any issue.
 
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