Making Root Animation stick to nexr animation+

SirRingo

Member
hi guys - I am trying to make this AttackJump animation "RootMotioned", while the other animations are.
say idle run extra can stay the same as default opsive.
but when whis animation stops - I need the RootPosition to stay where it is - not jump back to the position of the next animation
like you see here - how can I do that ?


it's a humanoid rig - humanoid animation - currently using the Ultimmate controller with controller overide
 
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