Making ejected shells not collide with character

Idodi

New member
Hi,

I searched the forums, but couldn't find an answer. How can I make the character movement not be affected by ejected shells (when strafing right the character colliders with the shells).

I tried assigning a layer to the shells and setting the project up so there is no collision detection between the shells and the Character/SubCharacter layers, but this didn't seem to work.

Thanks!
 
The character doesn't collide with the shells in the demo scene - is your shell's rigidbody set to kinematic?
 
It was set to kinematic. I set the layer to VisualEffects and that seem to do the trick.

Does that make sense? if so should the object setup do this?
 
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