I'm using UCC and am having some problems with a locked chest. I am using the Locked Chest prefab from the UIS demo scene (not the integration scene). There are a number of problems. First, the when Nolan approaches the the chest the text message displays, the player input doesn't stop like in the the UIS demo scene. Second, the display messages are reversed. I created a text panel just like in the demo scene. I didn't use the UI designer for this. The On Try Open No Key() and On try Open Has Key() are correct. The lock and key system work when the key is and isn't in the inventory. It's only the player input and message reversed that is the problem.