Greetings...
I'm real new to all this so please forgive the Noob 101 questions.
I have a LobbyScene which features Voice Chat while you are waiting for the team to join. I had this working prior to bringing UMC in. Steam is initialized in the prior scene (MainScene) and StartHost / Client are executed as players enter the Lobby. Mirror needs to be running so Voice Chat can be run thru FizzySteamworks. I also have a LobbyPlayer prefab that just supports the Voice chat and makes Mirror happy.
My questions are:
1. Is that a reasonable approach or is there a better way?
2. I'd now like to convert this into UMC and leverage it's functionality. My problem is the documentation is geared towards a 3D character-driven scene and, for me, that's not until the next scene - after the team forms and the Host smacks Start Game.
Any thoughts or suggestions would be very appreciated.
Thanks,
Bob
I'm real new to all this so please forgive the Noob 101 questions.
I have a LobbyScene which features Voice Chat while you are waiting for the team to join. I had this working prior to bringing UMC in. Steam is initialized in the prior scene (MainScene) and StartHost / Client are executed as players enter the Lobby. Mirror needs to be running so Voice Chat can be run thru FizzySteamworks. I also have a LobbyPlayer prefab that just supports the Voice chat and makes Mirror happy.
My questions are:
1. Is that a reasonable approach or is there a better way?
2. I'd now like to convert this into UMC and leverage it's functionality. My problem is the documentation is geared towards a 3D character-driven scene and, for me, that's not until the next scene - after the team forms and the Host smacks Start Game.
Any thoughts or suggestions would be very appreciated.
Thanks,
Bob