oz-chasetailgames
Member
Hello,
I am trying but having a hard time understanding the roles of different layer vs layer configurations in UCC vs Unity's own layer collision system.
So, here is what I am trying to figure out:
(1) Unity has got a physics matrix that shows how different layers may or may not collide with each other.
(2) The projectile script has got a "Impact Layers" component
(3) Shootable Weapon script has got a "Impact Layers" component
Do these override each other? Ultimately, even if I do not set up (1) and (2), does (3) have the final say in what can collide with what?
Could you please help explain how I should go about making sure that things that I would like to see colliding do collide, and the others do not.
Thank you so much.
I am trying but having a hard time understanding the roles of different layer vs layer configurations in UCC vs Unity's own layer collision system.
So, here is what I am trying to figure out:
(1) Unity has got a physics matrix that shows how different layers may or may not collide with each other.
(2) The projectile script has got a "Impact Layers" component
(3) Shootable Weapon script has got a "Impact Layers" component
Do these override each other? Ultimately, even if I do not set up (1) and (2), does (3) have the final say in what can collide with what?
Could you please help explain how I should go about making sure that things that I would like to see colliding do collide, and the others do not.
Thank you so much.