Hi!
In Pseudo 3D games ladders are placed in both character' local Z axis and sometimes local X axis (behind the character)
I had limited success with ladders placed behind the character.
Character can start using those ladders but when character Top Mounts a ladder it plays Bottom Mount animation.
I looked a bit what I can do and if I'm not mistaken it comes from "LadderClimb" "CanStartAbility" Method.
This method calculates a Raycast position and direction for ladders specifically in front of the player.
Would it be possible to add another method for Bottom/Top Mount detection?
I tried a very basic Distance based detection with ladder' "TopDismountLocation" and "BottomDismountLocation" and it seems to be working.
Do you think such a thing is possible?
In Pseudo 3D games ladders are placed in both character' local Z axis and sometimes local X axis (behind the character)
I had limited success with ladders placed behind the character.
Character can start using those ladders but when character Top Mounts a ladder it plays Bottom Mount animation.
I looked a bit what I can do and if I'm not mistaken it comes from "LadderClimb" "CanStartAbility" Method.
This method calculates a Raycast position and direction for ladders specifically in front of the player.
Would it be possible to add another method for Bottom/Top Mount detection?
I tried a very basic Distance based detection with ladder' "TopDismountLocation" and "BottomDismountLocation" and it seems to be working.
Do you think such a thing is possible?