Keep distance from player / Move backwards

Hello,

I'm using A* and Im wondering how to make a behavior that when the player approaches the AI should move backwards until there is a certain distance between the player and the agent.
 
I would do this more on the character controller side of things rather than the behavior tree. Within your controller you'd check for the distance and adjust your character's rotation based on that distance. If you are using UCC you'll need to create a new ability for this.
 
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