Jump Sensitivity aka "Better Jump"

For context, I am new to TPC and I'm trying to wrap my head around the design of the asset and best practices. So far my read is that virtually everything should be an ability on top of the core Ultimate Character Locomotion component (default ground and air behavior based on directional input).
  1. Is that read true?
    • If not what am I missing?
  2. What is the best practice way to have the default Jump ability account for the jump button input spectrum (tap, short-to-long, and long press)?
    • Is the TPC design intention for these to be separate abilities or a modifier on the Jump ability or something else?
 
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