Hello, I downloaded the new agility pack this morning and have a few reports :
-The hang ability works perfectly on ledges moving at ridiculous speeds on the x axis. However, the ability starts showing its limits with ledges moving fast on the y axis, the character will be able to follow a speed up to 400 but starts lagging behind even at low speeds, not being well attached to the ledge and needing a few moments to catch up. Ledges moving on the z axis are the most problematic, especially when moving in the character's backward direction, which can easily interrupt the ability.
-The other issue I mentioned a while back is solved, it's possible to move back and forth in front of lower ledges as it is verifiable in the new agility demo scene.
-The SetMovingPlatform function needs to be called again when transfering to a new hang object, otherwise the character will keep following the initial detected ledge. I just wrote "m_CharacterLocomotion.SetMovingPlatform(DetectedObject.transform);" under the two " m_HangState = HangState.Shimmy;" lines at 679.
Hope you can look into all that, but it's no emergency for now to me.