jkaczmar
Member
I'm having what I think is a setup problem with UCC, BD Pro, and Navmesh. I have my NPCs setup to pursue my player if they see the player or if they are shot by the player. All this works and Seek kicks off as expected. The NPC walks within range then shoots my player still as expected.
However, I can exploit the NPC in the simplest of ways by putting a 5 foot wide wall between the player and the NPC. The NPC walks to the player's position on the other side of the wall but then just walks into the wall for eternity rather than going around this simple obstacle.
I played with the Seek function in the Movement demo pack by removing your scene automation and manually moving the destination point to relatively complicated positions to trick the seek function. No matter where I move the destination point in the scene, the Seek function is smart enough to go through door ways, navigate around obstacles, etc. In that demo, the player is controlled with the simplest of trees--it's really just "Seek". Point is without UCC in the mix, the BD Pro seek function seems quite intelligent.
Any sense of what I need to tweak in my setup, likely on UCC to make this work better? I'm fairly certain it's not Navmesh related as the NPC works fine until there is something blocking it.
However, I can exploit the NPC in the simplest of ways by putting a 5 foot wide wall between the player and the NPC. The NPC walks to the player's position on the other side of the wall but then just walks into the wall for eternity rather than going around this simple obstacle.
I played with the Seek function in the Movement demo pack by removing your scene automation and manually moving the destination point to relatively complicated positions to trick the seek function. No matter where I move the destination point in the scene, the Seek function is smart enough to go through door ways, navigate around obstacles, etc. In that demo, the player is controlled with the simplest of trees--it's really just "Seek". Point is without UCC in the mix, the BD Pro seek function seems quite intelligent.
Any sense of what I need to tweak in my setup, likely on UCC to make this work better? I'm fairly certain it's not Navmesh related as the NPC works fine until there is something blocking it.