Issue with character's walk and distance travelled

Damon Poole

New member
Hi,

I'm making good progress on understanding this asset and using it in my game. I've got my character successfully pacing back and forth between two points using the event system and a custom script. What I notice is that he moves further than his stride. That is, he's travelling further per walk cycle than he should. What should I configure to get stride and distance moved to match?

Also, he's moving way too fast and I can't figure out which parameter where to change. Help!

Thanks,
Damon
 
Are you are using root motion? Either your character is moved through the animation (root motion) or through the character controller. If both are enabled, this might cause what you see, as the character is moved twice.
 
Top