Hello, sorry in advance if the post title isn't the correct terminology, I'm not exactly sure how to phrase it. Overall I have been loving the Opsive tools I purchased and they've all been working great, but I'm running into an issue with the behavior designer right now. I am in the preliminary stages of getting my game project set up and am currently working on basic AI. I have been able to get both Can See and Can Hear object tasks working independently, but for some reason when I put both of them under a selector I get some strange occurrences. After the target has been seen or heard, the enemy does this stutter-step as the behavior tree continuously fires, reverting back up to the wander/idle task I have on the previous line while also setting and unsetting the target in the Can See task. When either Can See or Can Hear is the only task in the same configuration without a selector, the tree runs fine. Also when they are both under a composite node, when the enemy actually does make it to my player, it ignores the Nav Mesh stop distance. I'll include a video below of the bug in action, any help or advice is much appreciated.
Here is also a screen grab of the behavior tree :
Thanks,
Cameron
Here is also a screen grab of the behavior tree :
Thanks,
Cameron