Is there an event which fires when player enters/exits water?

I am using Crest and successfully integrated it with the Swimming Pack.

I'm looking to disable some aspects of gameplay when the player is in the water, and wondering if UCC has an event it fires when entering/exiting the water. In other words, when swimming begins/ends.

I can just check the Crest height every couple frames, but Swimming Pack is already doing it internally, so ideally I can catch an event it fires.

A
 
You can use the OnCharacterAbilityActive event:

 
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