stranger-games
Member
Hi,
In my game I have over 50 enemies at the same time.
I was using Third Person Controller for the player and enemies, but I have changed heavily the reliance on locomotion controller for the enemies and I have optimized animation using Mesh Animator and the resulting performance is acceptable.
The AI is getting more complex and I need to use an AI solution like behavior tree but if it's not multithreaded I am pretty sure it would be a bottle neck.
So is it multi-threaded?
Thanks for advance.
In my game I have over 50 enemies at the same time.
I was using Third Person Controller for the player and enemies, but I have changed heavily the reliance on locomotion controller for the enemies and I have optimized animation using Mesh Animator and the resulting performance is acceptable.
The AI is getting more complex and I need to use an AI solution like behavior tree but if it's not multithreaded I am pretty sure it would be a bottle neck.
So is it multi-threaded?
Thanks for advance.