Hi,
How can I set up an object to animate when the player is near like the Gates in the Demo Scene?
So far I've got an object set up with animator and bool to open and close, I have a intractable with ID and a animated intractable with the bool, then on nolan I've set up a new interaction, but I can't figure out the settings to get it to work properly with the "trigger" function.
How can I set up an object to animate when the player is near like the Gates in the Demo Scene?
So far I've got an object set up with animator and bool to open and close, I have a intractable with ID and a animated intractable with the bool, then on nolan I've set up a new interaction, but I can't figure out the settings to get it to work properly with the "trigger" function.