Integration Requests

I would imagine Inventory Pro is not going to receive an integration as DevDog said they are not going to be doing any more for it either, but Justin said a Rucksack integration would be coming. As for integrations I would like to see, I was pretty happy with most of the ones that TPC already had. If we can at least get those back, it will be all good.
 
Dialogue System: Tony is working on it
Horse Animset Pro: Malbers is working on it :)
ORK Framework: This one I am going to wait awhile on. The integration in v1 was relatively shallow in comparison to what could be done so when I do this integration I want to make sure it is fully complete.
Inventory Pro: DevDog is working on it, though I don't know if they are going to do Inventory Pro or just Rucksak.
Climbing System: I haven't talked to Rodrigo but he did the original integration so I imagine that he'll update it to v2
Morph3D: Does this require an integration? I haven't tried it yet but so I'm curious. With v1 the integration was just to identify which GameObject was the hand.
 
Devdog just confirmed that they have given you resources to intergrate IV Pro and that you are working on integration with IV Pro. Is this true? That would be fantastic!
 
Hmm.. I haven't heard anything from them since I sent the original integration package to them. I'll check back in.
 
ORK Framework: This one I am going to wait awhile on. The integration in v1 was relatively shallow in comparison to what could be done so when I do this integration I want to make sure it is fully complete.

I spent quite a bit of time digging in to Assetstore and I could not find any RPG assets that seems to be as integration ready as Ork. I also saw that several people in the community worked on custom integration to dig deeper into the properties of Ork, and all were saying that they stopped in anticipation of V2. So I am really very excited about this one. Mainly, if we can have the damage and abilities be recognized on both sides, and if the item systems could be synced, these two could have the capacity to make any RPG scenario with an awesome character controller possible.

Morph3D: Does this require an integration? I haven't tried it yet but so I'm curious. With v1 the integration was just to identify which GameObject was the hand.

There are several things:

First, Morph3D is awesome in terms of how you may customize the character. But when I had set it up with TPC, any morph that changed the ratio of the rig parts (i.e. torso size, or leg length, or a "hunchback morph", etc) would mess up the preset colliders, and when the character went into the ragdoll state (for example, after death) the character would dance on the floor, mostly I believe because the collider positions get messed up during morph. So an integration that would automatically arrange the collider positions would be great.

Second, Morph3D has an integrated "inventory" system, which lets you place and arrange cloth items and props from within inspector. I was wondering if that could be synced with UCC.
 
+1 For Adventure Creator.

Plus:

Final IK & PuppetMaster

Also, could you ensure there is no issue with cloth? In Version 1, one of the camera components (Camera Monitor maybe?) had this jittering issue with cloth, and I was never able to solve it. It was suggested Script Execution Order was the problem, but I attempted to solve it for a long time trying different orders, but but never did, so I had to remove cloth physics from that project.
 
ORK Framework: This one I am going to wait awhile on. The integration in v1 was relatively shallow in comparison to what could be done so when I do this integration I want to make sure it is fully complete.
I asked on Ork forums if he planned an integration with UCC, and he said there was no such plan, unless I wanted to commission it :) We had several community members who already had some awesome custom Ork integrations with TPC, and were mentioning they were waiting on UCC to make a complete integration. Maybe one of them may be interested. I really would like to use RPG features with UCC, but I do not see any other alternatives to Ork as far as the current assets on the store.

RPGAIO gets pretty close to ORK (excels in certain areas) but was prepared much less "integration-ready" in terms of its architecture, and the developer had told me in an email that he would be interested in making changes moving forward for greater integration with V2 (that was at least six months ago). uMMORPG has a great base for off-line RPGs as well, but again I am not sure if those could be integrated to UCC. Any other RPG asset that I found on asset store are very strictly self-contained.

Does anyone else have any other suggestions for an RPG asset that may work with UCC?
 
Well seeing as how Unity is getting rid of UNET I was looking at other Multiplayer Integration possibilities.

What do you think about DarkRift?

Out of the current list of possibilities I think that may be the best, personally, but I am no expert lol.

SpatialOS looks pretty neat too.
 
We had several community members who already had some awesome custom Ork integrations with TPC, and were mentioning they were waiting on UCC to make a complete integration.

That would be me (username Keldryn on the ORK forum).

I had the integration with TPC v1 working fairly well, including having ORK able to calculate damage and apply status effects when a TPC weapon registered a hit. This broke in one of the later revisions of TPC; it wasn't difficult to fix it so that it worked again, but TPC v1 classes had a lot of private fields and methods, making it a lot more difficult to produce a script that I could distribute in an integration package. I had already tried going the route of providing a list of minor edits to make to the TPC source code (mostly changing some fields from private to protected and some methods from private to protected virtual), but many people that I shared that with still found it confusing and it meant more user support from me than I really wanted to provide.

On top of that, I never did find a satisfactory solution to managing weapons and inventory, and I knew that UCC/TPC v2 was going to be designed differently in order to allow weapons to be assigned at runtime, so I shelved the integration project until v2. (I did request for some fields or methods to be elevated to protected or public, and Justin kindly obliged, but I didn't want to have to keep asking for that; UCC's code base does seem to be more extensible in terms of this).

I have been spending some time playing with UCC the past week or two, getting familiar with how it works. I do intend to revisit the ORK integration once I've achieved enough familiarity with the system. But I'm not going to commit to a timeline on that. ;-) Everything that I had working in the original ORKsive integration should still work with UCC (feature-wise; the actual code will mostly have to be rewritten), and the runtime assignment of weapons is no longer an issue.
 
Hey Keldryn,

I think we talked a couple of months ago regarding this. I appreciate catching this thread.

I really love using TPC / UCC, and despite the fact that there are some other systems with included RPG integration, I really want to continue my project on UCC, since most of those other RPG systems' character controllers are nowhere comparable with it.

Legacy TPC had tons of integrations, covering almost all areas from horses to cars, and from input management to AI. One area that I strictly could not find a satisfactory solution for has been an RPG integration. I would imagine it is one area where many asset developers would be competing in, providing many alternatives, but to my surprise that is not the case.

ORK seems to be the best alternative, but somehow integration with TPC was not very complete, and there seems to be no interest by the developer to work on a UCC integration at this time. I would imagine a great number of developers using UCC will be interested in using an RPG asset. So an integration in the same level of depth of integration with Horse Animset Pro, or Dialogue System should be considered for Ork, or RPGAIO. Actually the latter did state he was interested in working on an integration when UCC came out, and I might in fact go back and ask him. Both assets have merits in different areas.

I know that certain integrations came out as paid assets in the past, and I would be willing to support that as well, as long as there is a quality and maintained integration.
 
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