KrispyJones
Member
Followed the process of installing UIS with UCC and reached this error when getting to the Integrations Manager step, which is just an empty screen.
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ObjectListArea+LocalGroup.UpdateAssets () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ObjectListArea.SetupData (System.Boolean forceReflow) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ObjectListArea.HandleListArea () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ObjectListArea.OnGUI (UnityEngine.Rect position, System.Int32 keyboardControlID) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ProjectBrowser.OnGUI () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.DockArea.OldOnGUI () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <c44e24cb7b9d4e5096e65a3281e887f5>:0)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ObjectListArea+LocalGroup.UpdateAssets () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ObjectListArea.SetupData (System.Boolean forceReflow) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ObjectListArea.HandleListArea () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ObjectListArea.OnGUI (UnityEngine.Rect position, System.Int32 keyboardControlID) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.ProjectBrowser.OnGUI () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEditor.DockArea.OldOnGUI () (at <b76552deb4624e46abeeb45b48b7f62d>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <c44e24cb7b9d4e5096e65a3281e887f5>:0)