Incorrect clip data and disabled fire after reequipping

Cheo

Active member
Hello, removing the Equip option from the Auto Equip dropdown in the Generic Reloader module of the demo Assault Rifle Weapon causes some strange issues in the integration demo scene.

First, when unequipping and reequipping through the grid a rifle which we fired, an incorrect number of remaning bullets is displayed in the bottom right corner. We get the previous number of bullets when unequipping and reequipping it again. These 2 numbers are actually related as they amount to the clip's full capacity, so we either see the actual number of bullets remaining or the number of bullets used.

In addition, the gun cannot be fired after being unequipped and reequipped until it is reloaded. Here is as usual a video illustrating all of that :


Lastly I should mention that I did not see those issues in the base UCC demo nor in my personal project which makes no use of an inventory grid yet. The clip data issue does happen in a project I'm involved in when using the inventory grid, but the weapon can still be fired though. Let me know if more details are needed, thanks.
 
Thank you for raising this issue, that is very weird indeed.
I'll have a look at this as soon as I can
 
I have the exact same issue - has this been resolved?
I was working on a video to send in right now.
This is a totally game breaking issue.
 
UCC works with no issues.

Integration with UIS Breaks the Game.

Assault Rifle Issues after integrating UIS

If you unequip or change weapons vis UIS, and then reequip the assault rifle – (1) you lose ammo and (2) the gun will no longer fire, even if you drop it and pick it back up

If you die with a partial clip, the gun will no longer shoot when you pick it back up. (I think the integration demo may fire after death but it has the AR in loadout and then gives the player DOUBLE Assault rifles when you pick up your drop – which is game breaking too).

I found that Cheo posted this same issue a month ago. I do not see that he has received a response yet. Incorrect clip data and disabled fire after reequipping | Opsive



Please help – this is a game breaking issue!

Thanks,
Rebecca (Zoozle Zone indie games)



I have done the following:

  • Read UCC & UIS documentation
  • Watched UCC integration videos
  • Watched UIS videos but they use Unity 2019 and are outdated, different & sometimes hard to follow for integration purposes.
  • Removed ‘wait for animation event’ (according to your forum) which did not work and caused some other issues so I changed it back.
  • Ensured that I was using Character Item Actions Equip/Unequip (not the UIS move action) (according to your forum) and I followed the UIS integration video to set this up.
  • Finally, I created a new project and only installed UCC & UIS. I used your Integration Demo setup as a reference in my project – but as you can see in the video – your integration demo has the same problems.
  • I can’t use UIS demo as a reference because it does not have a gun with ammo to look at.
  • I tried dropping the Assault Rifle and picking it back up – but it still will not fire.
  • I tried picking up new bullets – but it is still broken
  • I tried getting killed and equipping the rifle and it still will not fire
  • Console with U6.0.66 said Rifle will not fire due to look sensitivity module, so I removed that from the prefab – still will not fire.
  • I have the same problem in both URP project and HDRP project
I am using:

  • Unity 6.0.69f1 (urp and hdrp projects and urp integration demo clean project)
  • UCC vs 3.3.3p1
  • UIS vs 1.3.5p1
  • UCC:UIS integration pkg downloaded in Dec. 2025
  • Windows 11 – high end PC
I’ve exhausted everything I know to do – please help!
 

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Thank you for bringing this to my attention again.
I was not able to replicate it in our source project.
But when creating a new project and importing the asset packages from the package manager I was able to replicate it.

I am now trying to figure out if this issue is already fixed on our side but simply hasn't made it's way to release yet, or if it's something else.

We'll let you know as soon as we figure it out and get it fixed
 
Thank you for bringing this to my attention again.
I was not able to replicate it in our source project.
But when creating a new project and importing the asset packages from the package manager I was able to replicate it.

I am now trying to figure out if this issue is already fixed on our side but simply hasn't made it's way to release yet, or if it's something else.

We'll let you know as soon as we figure it out and get it fixed
Thank you. I'll await a solution.
I'm a solo - self-funded, and I have spent several weeks trying to get this fixed and realized a clean project with only your software has the same issue in the integration demo - so I know it is not MY error.
Hope you can get it fixed soon.
Rebecca
 
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