Cheo
Active member
Hello, removing the Equip option from the Auto Equip dropdown in the Generic Reloader module of the demo Assault Rifle Weapon causes some strange issues in the integration demo scene.
First, when unequipping and reequipping through the grid a rifle which we fired, an incorrect number of remaning bullets is displayed in the bottom right corner. We get the previous number of bullets when unequipping and reequipping it again. These 2 numbers are actually related as they amount to the clip's full capacity, so we either see the actual number of bullets remaining or the number of bullets used.
In addition, the gun cannot be fired after being unequipped and reequipped until it is reloaded. Here is as usual a video illustrating all of that :
Lastly I should mention that I did not see those issues in the base UCC demo nor in my personal project which makes no use of an inventory grid yet. The clip data issue does happen in a project I'm involved in when using the inventory grid, but the weapon can still be fired though. Let me know if more details are needed, thanks.
First, when unequipping and reequipping through the grid a rifle which we fired, an incorrect number of remaning bullets is displayed in the bottom right corner. We get the previous number of bullets when unequipping and reequipping it again. These 2 numbers are actually related as they amount to the clip's full capacity, so we either see the actual number of bullets remaining or the number of bullets used.
In addition, the gun cannot be fired after being unequipped and reequipped until it is reloaded. Here is as usual a video illustrating all of that :
Lastly I should mention that I did not see those issues in the base UCC demo nor in my personal project which makes no use of an inventory grid yet. The clip data issue does happen in a project I'm involved in when using the inventory grid, but the weapon can still be fired though. Let me know if more details are needed, thanks.