Junior_Djjr
New member
I'm creating a GTA-like game with a small team using Opsive assets.
Still only 7 months of work, lots of placeholders (mostly the map, that will be reformulated). More info here.
I'm using Third Person Character Controller 2 (manually tweaked by me, mostly locomotion/animations), animations by Kubold Animset Pro (also with some tweaks) and I'll be using Behavior Trees for A.I.
I'm happy with the progress, this character controller looks great for open world games like GTA.
Too bad it doesn't have procedural systems for detecting climb, cover etc. Large non-linear games are completely unfeasible to place climb and cover triggers manually across the map. I've also been concerned about the performance of having multiple NPCs using this system.
Still only 7 months of work, lots of placeholders (mostly the map, that will be reformulated). More info here.
I'm using Third Person Character Controller 2 (manually tweaked by me, mostly locomotion/animations), animations by Kubold Animset Pro (also with some tweaks) and I'll be using Behavior Trees for A.I.
I'm happy with the progress, this character controller looks great for open world games like GTA.
Too bad it doesn't have procedural systems for detecting climb, cover etc. Large non-linear games are completely unfeasible to place climb and cover triggers manually across the map. I've also been concerned about the performance of having multiple NPCs using this system.