I want to use the utility selector with CanSeeObject on the subnode.

toon88

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I want to use CanSeeObject together as shown in the behavior introduction. How do I evaluate GetUtility on the CanSee node side? I see that the other nodes set GetUtility by Determine. I don’t know even if I test it myself
 
You will need to implement GetUtility within the CanSeeObject task. Within GetUtility you can then use the MovementUtility static class to determine if the object can be seen similar to CanSeeObject.OnUpdate.
 
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